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Streets of rogue character builds
Streets of rogue character builds













streets of rogue character builds

Heavy Anti-tank Gun (+9 blast, penetrating, burst 6) Anti-Tank Gun (+8 blast, penetrating, burst 5) Light Anti-tank Gun (+7 blast, penetrating, burst 4) Heavy Machine Gun (+7 blast, Ballistic, multiattack)Īnti-tank rocket (+9 blast, Area (burst)) Machine Gun (+6 blast, ballistic, multiattack) Light Machine Gun (+5 blast, ballistic, multiattack) Mini Rocket (Blast 9, Area (burst) 6) - Usually Found on HelicoptersĪir-to-Air Missiles (Blast 11, Area (burst) 8, Homing 6)Īir to Ground Bombs (Blast 12+, Area (burst) 6) Torpedoes (Blast 8, Area (burst) 10) - Found on Submarines But part of me wants to change a lot of the damages for heavy weapons, and Anti-Tank weapons, and perhaps Area (burst)s many of them don’t make much sense.ĭestroyer Class Heavy Guns (Blast 10, Area (burst) 8)īattle Ship Massive Gun Batteries (Blast 13, Area (burst) 9)īallistic Missile (Blast 15, Area (burst) 10- Much higher with a Nuclear Warhead) Though the Area (burst)s and Nuclear Hardware are my own research and design, they may not be completely accurate. These are all the weapons I could find through different source books so I thought I would put them together.

streets of rogue character builds

And sometimes Mutants may possess a complication that fits in with the theme of his or her powers. Motivation (Acceptance), Identity (Secret), Prejudice (Being a Mutant). Many mutants stand out in the crowd!Ĭomplications: There are many complications that are appropriate for those with the Mutant Origin Template. Powers Mutants have at least 2 powers that often fit within a theme, these powers usually manifest themselves physically upon the hero making it very hard to hide. They also receive training in resisting mental powers and effects, gaining a +2 bonus to their Willpower Defense (Cost 4pp). This can be either a +2 bonus to Dodge or Parry.

streets of rogue character builds

However, those who receive combat training with the X-men receive some form of defensive training. Close Combat or Ranged Combat at 1 Rank (Cost 1pp).ĭefense Modifiers: Generally a mutant may not possess any initial defensive traits. Those mutants that are part of the X-Men, receive a modest amount of combat training and can be expected to have the following Advantages. Starting Advantages: Continuing with the Resilience of many mutants, especially the most powerful ones Often possess Diehard, though this is not a requirement of the template (Cost 1pp). Starting Skills: Deception at rank 2 is almost a requirement for mutants in the Marvel Universe, knowing how to lie in a compromising situation might make the difference (This is also optional). Mutants that are apart of a long line of mutation, not only gain a +1 bonus to their endurance but a +1 bonus to Awareness. Someone had requested some of my old 3e templates for the Marvel Mutant origin.Īs always I try to design templates are loose and free as possible, trying to stay as close to the basics as possible.Ībility Adjustments: Mutants in the Marvel setting are Incredibly resilient and gain a +1 bonus to their Stamina Attribute.















Streets of rogue character builds