

I tend to gravitate towards the grenade-enhancing Boom Blast.

Perks: Heavy perks are a strange mix, with bonuses to shotguns, melee and grenades at different points in the tree. They tend to go well with grenades-or even better, grenade launchers-due to their poor accuracy. I often found myself using mine like a jet-propelled Deliveroo driver, hopping from rooftop to rooftop gathering supplies while the rest of the team took out the main threats. The downside however is that heavies have poor accuracy if they're not at close range. The biggest immediate contrast between Phoenix Point’s Heavy and their XCOM counterpart is that this one has a jetpack, making them surprisingly mobile in addition to being tough and hard hitting. Dual Class: Shotgun assaults should consider grabbing a Heavy to buff their main weapon, while others might want to try Sniper in order to make use of even more action economy perks like Quick Aim and Extreme Focus.Ī big soldier with a big gun.Stats: Assaults should focusing on Will so that they can use Dash as often as possible and get the most from their mobility.

Later perks continue the theme of action economy, including Return Fire for free attacks when enemies attack, and the mighty Rapid Clearance which refunds actions on a kill. It allows a soldier to take a free move action, which is effective for capturing objectives or getting to enemies before they can react.
